[Request] Struct & Classes

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by malfac009, 12/8/17.

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  1. malfac009

    malfac009
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    Can anyone tell me if these are all updated.

    Code:
    struct UnkStruct
    {
    float Pitch;
    float Yaw;
    char spacer00[0xC6];
    bool IsDead;
    char spacer01[0x1647];
    unsigned char CurrentGun;
    char spacer02[0x3];
    bool IsMutant;
    };

    struct Transform
    {
    D3DXVECTOR3 Pos;
    char Spacer[0x100];
    };

    struct cObject
    {
    char spacer00[0x4];
    D3DXVECTOR3 Origin;
    D3DXVECTOR3 Head;
    };

    struct CPlayer
    {
    char spacer00[0x8];
    cObject* Object;
    char ClientID;
    char Team;
    char Name[12];
    char spacer01[0x2];
    UnkStruct *unk;
    int PlayerSlotTeam;
    int unkstruct1;
    bool Has_C4;
    int State;
    int Rank;
    int unkstruct2;
    int unkstruct3;
    short Health;
    short Kills;
    };

    typedef bool(*ObjectFilterFn)(cObject* hObj, void *pUserData);

    struct IntersectInfo
    {
    D3DXVECTOR3 vImpactPos; //0x0000
    char unknown12[16];
    cObject* hObjImpact; //0x001C
    DWORD nSomething; //0x0020
    DWORD nSomething2; //0x0024
    DWORD nSomething3; //0x0028
    };

    struct IntersectQuery
    {
    D3DXVECTOR3 m_From; //0x0000
    D3DXVECTOR3 m_To; //0x000C
    char unknown24[12];
    unsigned int Flags; //0x0024
    ObjectFilterFn FilterFn; //0x0028
    void* FilterIntersectParam; //0x002C
    ObjectFilterFn FilterIntersectFn; //0x0030
    void* FilterParam; //0x0034
    void* PolyFilterParam; //0x0038
    //PolyFilterFn PolyFilterFn; //0x003C
    };

    class CPlayerPos
    {
    public:
    char Spacer[0xDC];
    D3DXVECTOR3 Pos;
    };

    class CLTPlayerClient
    {
    public:
    char Spacer[0x350];
    CPlayerPos* pPlayerPos;
    char Spacer2[8];
    float Pitch;
    float Yaw;
    };
     
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