[Release] Grimoire 1.6 [AQW test version included!]

Discussion in 'Mia Online Accounts - Buy Sell Trade' started by Biney, 5/9/17.

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  1. Biney

    Biney
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    So you can now use Grimoire in the test version. I have not tested this thoroughly; however joining maps, jumping cells, combat etc is working fine!
    Use at your own risk though.

    This #/trainer is intended to implement every feature you could possibly need in a #, so do let me know if you can think of anything to add.

    If you find a bug, you need to tell me exactly what happened, and exactly what you did so that I can recreate the bug and fix it.

    As a side note, this trainer is ideal for creating stack-glitching # because of the built-in bank transfer and bank swap functions.

    All suggestions are accepted and considered.

    More auto # will be added.

    If you have issues with the auto relogin function, please send me an email instead of posting in the thread. It seems that only certain individuals are having trouble with it. My address is in my signature (the protonmail one).

    Grimoire 1.6
    [​IMG]



    Grimoire 1.6 Minimalist (exactly the same thing, except for the design)
    [​IMG]



    Changelog:

    Code:
    Grimoire 1.1
    - Fixed critical issue with joining maps
    - Fixed critical issue with resting while in combat
    - Added a 'Send' button to the packet spammer window, used send the packet in the textbox once
    - The design window can now be used

    Grimoire 1.2

    - Updated UI slightly
    - Improved map load complete check (it is now seemingly bulletproof)
    - Fixed a mistake in the loading of a # file
    - Fixed a mistake in checking temp items
    - Fixed a mistake in checking bank items
    - Added a function to use skill X only when health is less than Y% (Called safe skill in the #)
    - Added a check that will cancel the current target if the current target is yourself
    - Added a checkbox to the item whitelist. It allows you to configure whether the items in the whitelist should be picked up or not.
    - Added a "Kill for items/temp items" function
    - Streamlined the skill delay function. You can now set the skill delay to a minimum of 100 milliseconds, without problems.
    - Added party/friend # (Read the text file in the .zip before using!)
    - Grabbers are now usable

    Grimoire 1.2.1

    - Fixed a critical error in the detection of monsters when killing for items/temp items

    Grimoire 1.3

    - Added configurable hotkeys. Hotkeys can also be saved and will be loaded when Grimoire is launched.
    - Added function that enchants your currently equipped items with the specified enchantment. Level 51-65 only at this time.
    - A help document explaining some of the more unusual functions is now included in the download
    - The minimum value for the # delay is now 500 (not recommended to decrease if your # contains Join commands)
    - Added a function that ensures the player is out of combat before joining a map
    - Added fast travels
    - Fixed critical bug where parts of the game would break if the player logs out
    - Fixed error that occurs when the Debug (and possibly others) window is opened
    - Fixed duplicate window bug
    - Fixed issue with "Exit cell before completing quest" function
    - Improved the performance a bit, the game now runs faster

    Grimoire 1.4

    - Fixed critical bug where drop names containing an apostrophe would be incorrectly handled, resulting in the # rejecting the item
    - Fullscreen has been enabled in the application
    - Added "Auto #" tab in the # window. (Only 2 # at this time, I had to rush this release because of the critical bug)
    - Fixed a minor bug in the "Kill for" function

    Grimoire 1.5

    - Added "Get all drops" option
    - Added "Reject all drops" option
    - Fixed critical calculation error when minimizing the application
    - Added "Saved #" tab in the # window (searches for .gbot files and displays them in a list box. Also searches all sub-directories)
    - Modified the UI behavior when opening/closing windows
    - Added manual input for login information so that you can run several Grimoire instances at once with different accounts
    - Added armor customizer in Loaders
    - Added armor customizer action in Hotkeys
    - Added map load timeout. If the map has been loading for 60 seconds and isn't finished, it will be reloaded.
    - Added "Set spawn point" option
    - Fixed minor error in the processing of quests
    - Added new # command: "Accept quest"
    - Added new # command: Buy back (PLEASE READ THE HELP FILE!)

    Grimoire 1.6

    - Added option to load the test version of AQW
    If you did not read the changelog: before using the new "Buy back" command, read the help.txt file in the zip archive.

    To add in Grimoire >= 1.7 (afaik at this point in time):

    Code:
    - More auto #
    - New command: goto
    - Task repeater
    - Improved auto relog, failsafes
    - Custom auto relog delay
    - Fix minor bug with map names
    - .dmbot compatibility
    DO NOT RELEASE # THAT USE THE BUY BACK COMMAND!

    Unless you remove your username and password from the command first! I will try to create a workaround for this so that you can release # that use the buyback command.

    The # requires .NET Framework 4.5.2 or higher installed in order to run.

    I do not know why VirusTotal has 1 detection. It is a false positive.


    https://virusscan.jotti.org/en-US/fi...job/8mam9yvpym
    https://www.virustotal.com/en/file/b...is/1494345041/

    https://virusscan.jotti.org/en-US/fi...job/trkttdps7z
    https://www.virustotal.com/en/file/b...is/1494345101/
     
    • This user is inactive. Hasn't logged into their account in over 60 days.
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