Does someone having some information around it? While I researched I've stumbled at this kind of thing in s0beit's base: Code: class CF_PlayerData { public: char unknown0[176]; //00000 HOBJECT local_object; //000B0 char unknown1[20]; //000B4 float Pitch; //000C8 float Yaw; //000CC float Roll; //000D0 float Recoil001; //000D4 float Recoil002; //000D8 float UnknownF001; //000DC float Recoil003; //000C0 float Recoil004; //000C4 float UnknownF002; //000C8 float UnknownF003; //000CC float UnknownF004; //000D0 float Recoil005; //000D4 float UnknownF005; //000D8 float CameraPitch; //000DC float CameraYaw; //000E0 float CameraRoll; //000E4 float RotationSpeed; //000E8 float UnknownF006; //000EC float UnknownF007; //000F0 LTVector Position001; //000F4 LTVector Velocity001; //00100 char unknown2[84]; //0010C float Width; //00160 float Height; //00164 float Depth; //00168 float UnknownF008; //0016C __int32 Health; //00170 char unknown3[64]; //00174 float Spread001; //001B4 float Spread002; //001B8 float Spread003; //001BC unsigned char unknown4[83412];//001C0 WORD wCurrentWeapon; //14794 }; Looks pretty interesting hmm.. While having norecoil and nospread here I doubt that it was perfect like in weaponclass. I remember using PlayerClient I did made a good stuff which looked like a perfect norecoil and spread and work even better since it was less obvious to spot and really that good. I changed 3 floats and i believe it was this and nothing else: Code: float Spread001; //001B4 float Spread002; //001B8 float Spread003; //001BC I'm shooting and keep looking in reclass. I feel I found those floats... but it doesn't affect on recoil and spread, so I believe I was wrong. I keep researching, but as of yet I had no much luck. Maybe someone has this kind of stuff updated? At least that crap norecoild which is posted by ***** long time ago which does make crosshair disappeared, doesn't work in jump and ai mode.