[Source Code] MAX AREA HIT NA/PH

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by fckfck6000, 10/29/16.

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  1. fckfck6000

    fckfck6000
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    SOURCE :
    #define ModelNode 0x1ACB7D4

    int ChestSK = 0;
    int HeadSK = 0;

    void AnonPlay()
    {
    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode);

    if (pNodeMgr != 0)
    {
    if (GetAsyncKeyState(VK_F9)&1) ChestSK=(!ChestSK);
    if (ChestSK) // Turned On before joining the game.
    {
    *(float*)((pNodeMgr + 0x210)) = 110;
    *(float*)((pNodeMgr + 0x214)) = 110; // Change to 80/110/220.
    *(float*)((pNodeMgr + 0x20C)) = 110;
    }

    else // Turning Off before joining the game.
    {
    *(float*)((pNodeMgr + 0x210)) = 18;
    *(float*)((pNodeMgr + 0x214)) = 18; // Default values.
    *(float*)((pNodeMgr + 0x20C)) = 18;
    }

    if (GetAsyncKeyState(VK_F10)&1) HeadSK=(!HeadSK);
    if (HeadSK) // Turned On before joining the game.
    {
    *(float*)((pNodeMgr + 0x38)) = 110;
    *(float*)((pNodeMgr + 0x3C)) = 110; // Change to 80/110/220.
    *(float*)((pNodeMgr + 0x40)) = 110;
    }

    else // Turning Off before joining the game.
    {
    *(float*)((pNodeMgr + 0x38)) = 8;
    *(float*)((pNodeMgr + 0x3C)) = 8; // Default values.
    *(float*)((pNodeMgr + 0x40)) = 8;
    }
    }
    }

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
    BY TeamCodersX
    THANK US
    WE ALWAYS DO THE BEST:eek::eek::p
     
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