[Source Code] CPlayer,cLTCharacterFx,CCharacterHitBox,ILTFontMan ager Acessing Class

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  1. dreek1

    dreek1
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    Hi playerup, Today I'll show you how to acess some class with 1 ADDR:rolleyes:

    You can get information about class HERE


    Code:
    #include <stdint.h>
    #define ADDR_CROSSFIRE_ENGINE_CLASS 0x11701E4

    #include "SDK\engine\sdk\inc\ltbasedefs.h"
    #include "SDK\engine\sdk\inc\iltmessage.h"

    class LTVector
    {
    public:
    float x, y, z;
    };
    class LTRotation
    {
    public:
    float x, y, z, w;
    };
    class LTObject
    {
    public:
    char _0x0000[4];
    LTVector BoxMin; //0x0004
    LTVector BoxMax; //0x0010
    char _0x001C[128];
    LTVector Scale; //0x009C
    char _0x00A8[4];
    unsigned int Type; //0x00AC
    char _0x00B0[8];
    LTVector Dimentions; //0x00B8
    char _0x00C4[12];
    LTVector ModelCullingPosition; //0x00D0
    char _0x00DC[4];
    LTVector Position; //0x00E0
    LTRotation Rotation; //0x00EC
    LTVector Velocity; //0x00FC
    LTVector GlobalForceOverride; //0x0108
    char _0x0114[8];
    LTVector Acceleration; //0x011C
    };//Size=0x0128
    class CLTClient
    {
    public:
    char pad_0000[1092]; //0x0000
    }; //Size: 0x0444

    class ILTCSBase
    {
    public:
    CLTClient* pCLTClient; //0x0000
    char _0x0001[123];
    bool(WINAPIV *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C
    char _0x0080[412];
    void(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x021C
    char _0x0220[508];
    LTRESULT SendToServer(ILTMessage_Read *pMsg, HOBJECT hSender, uint32 flags); //0x041C }; //Size: 0x0293

    class CD3DDrawPrim
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTDrawPrim
    {
    public:
    CD3DDrawPrim* pD3DDrawPrim; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CLTPhysicsClient
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTClientPhysics
    {
    public:
    CLTPhysicsClient* pLTPhysicsClient; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CUIWidgetManager
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTWidgetManager
    {
    public:
    CUIWidgetManager* pUIWidgetManager; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class D3DRenderStyles
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTRenderStyles
    {
    public:
    D3DRenderStyles* pD3DRenderStyles; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CClientFileMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class IClientFileMgr
    {
    public:
    CClientFileMgr* pCClientFileMgr; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CClientShell
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CCamera
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CSideCamera
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CameraInstanse
    {
    public:
    int m_Left, m_Top, m_Right, m_Bottom;
    float m_xFov, m_yFov;
    int m_bFullScreen;
    LTVector m_LightAdd;
    }; //Size: 0x0104

    class pLTObjectCamera
    {
    public:
    CameraInstanse* pCameraInstanse; //0x0000
    D3DXVECTOR3 X; //0x0004
    D3DXVECTOR3 Y; //0x0010
    D3DXVECTOR3 Z; //0x001C
    char pad_0028[60]; //0x0028
    }; //Size: 0x0064

    class CCameraBase
    {
    public:
    CCamera* pCCamera; //0x0000
    CSideCamera* pCSideCamera; //0x0004
    char pad_0008[56]; //0x0008
    pLTObjectCamera* pLTObject; //0x0040
    char pad_0044[448]; //0x0044
    }; //Size: 0x0204

    class PlayerViewManager
    {
    public:
    char pad_0000[4]; //0x0000
    LTObject* pLTObject; //0x0004
    char pad_0008[48]; //0x0008
    __int32 CurrentWeaponId; //0x0038
    char pad_003C[24]; //0x003C
    float WeaponZoom; //0x0054
    }; //Size: 0x0058

    class CPlayerClntBase
    {
    public:
    char pad_0000[76]; //0x0000
    __int32 CameraObject; //0x004C
    char pad_0050[636]; //0x0050
    PlayerViewManager* pPlayerViewManager; //0x02CC
    char pad_02D0[488]; //0x02D0
    LTObject* pLTObjectNormal; //0x04B8
    LTObject* pLTObjectZM; //0x04BC
    char pad_04C0[4]; //0x04C0
    float Yaw; //0x04C4
    float Pitch; //0x04C8
    float Roll; //0x04CC
    char pad_04D0[32]; //0x04D0
    float CameraYaw; //0x04F0
    char pad_04F4[128]; //0x04F4
    float WalkThroughtWalls1; //0x0574
    float WalkThroughtWalls2; //0x0578
    float WalkThroughtWalls3; //0x057C
    __int32 iHealth; //0x0580
    char pad_0584[88]; //0x0584
    __int32 NoRecoil; //0x05DC
    char pad_05E0[192]; //0x05E0
    __int32 iCurrentWeaponID; //0x06A0
    char pad_06A4[16]; //0x06A4
    __int32 NoReload; //0x06B4
    char pad_06B8[796]; //0x06B8
    float Gravity; //0x09D4
    char pad_09D8[620]; //0x09D8
    }; //Size: 0x0C44

    class CCharacterHitBox //do by yourself it's easy
    {
    public:
    char pad_0000[324]; //0x0000
    }; //Size: 0x0144

    class cLTCharacterFX
    {
    public:
    char pad_0000[508]; //0x0000
    int8_t IsDead; //0x01FC
    char pad_01FD[15]; //0x01FD
    int8_t SpawnShield; //0x020C
    char pad_020D[799]; //0x020D
    CCharacterHitBox* pCCharacterHitBox; //0x052C
    char pad_0530[124]; //0x0530
    }; //Size: 0x05AC

    class CPlayer
    {
    public:
    char pad_0000[8]; //0x0000
    LTObject* pLTObject; //0x0008
    int8_t ClientID; //0x000C
    int8_t Team; //0x000D
    char Name[12]; //0x000E
    char pad_001A[2]; //0x001A
    cLTCharacterFX* CharacterFX; //0x001C
    __int32 PlayerSlotTeam; //0x0020
    char pad_0024[4]; //0x0024
    float Has_C4; //0x0028
    float State; //0x002C
    __int32 Rank; //0x0030
    char pad_0034[8]; //0x0034
    int8_t Health; //0x003C
    char pad_003D[1]; //0x003D
    int8_t Kill; //0x003E
    char pad_003F[1]; //0x003F
    }; //Size: 0x0040

    class IClientShellStub
    {
    public:
    CClientShell* pCClientShell; //0x0000
    char pad_0004[36]; //0x0004
    CCameraBase* pCCameraBase; //0x0028
    char pad_002C[60]; //0x002C
    int8_t IsAlive; //0x0068
    char pad_0069[7]; //0x0069
    CPlayerClntBase* pCPlayerClntBase; //0x0070
    int8_t InGame; //0x0074
    char pad_0075[15]; //0x0075
    void* ILTCSBase; //0x0084
    char pad_0088[344]; //0x0088
    CPlayer CPlayer; //0x01E0 // PlayerStart
    char pad_0220[504]; //0x0220
    }; //Size: 0x0418

    class CSoundMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTSound
    {
    public:
    CSoundMgr* pCSoundMgr; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CLTCursor
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTCursor
    {
    public:
    CLTCursor* pCLTCursor; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CLTVideoMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTVideoMgr
    {
    public:
    CLTVideoMgr* pCLTVideoMgr; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CSysTexInterFace
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTTexInterface
    {
    public:
    CSysTexInterFace* pCSysTexInterFace; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CWorldClientBSP
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class IWorldClientBSP
    {
    public:
    CWorldClientBSP* pCWorldClientBSP; //0x0000
    char pad_0004[128]; //0x0004
    }; //Size: 0x0084

    class CWorldBlindObjectData
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class IWorldBlindObjectData
    {
    public:
    CWorldBlindObjectData* pCWorldBlindObjectData; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CUIFontManager
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTFontManager
    {
    public:
    CUIFontManager* pCUIFontManager; //0x0000
    char pad_0004[128]; //0x0004
    }; //Size: 0x0084

    class pCLTRenderMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTRenderMgr
    {
    public:
    pCLTRenderMgr* pCLTRenderMgr; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CWorldParticleBlockerData
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class IWorldParticleBlockerData
    {
    public:
    CWorldParticleBlockerData* pCWorldParticleBlockerData; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class ILTModelClient
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTBenchMarkMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class IWorldShareBSP
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTTransform
    {
    public:
    char pad_0000[132]; //0x0000
    }; //Size: 0x0084

    class IClientDebugGraphMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ICommandLineArgsCommonImp
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class IServerFileMgr
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CNetHandler
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CRezPackItm
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CBaseHashItem
    {
    public:
    char pad_0000[196]; //0x0000
    }; //Size: 0x00C4

    class CRezItm
    {
    public:
    CRezPackItm* pCRezPackItm; //0x0000
    char pad_0004[28]; //0x0004
    CBaseHashItem* pBaseHashItem; //0x0020
    char pad_0024[32]; //0x0024
    }; //Size: 0x0044

    class ICompress
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CLTModelServer
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class ILTModelServer
    {
    public:
    CLTModelServer* pCLTModelServer; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CLTCommonClient
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CLTCommonShared
    {
    public:
    CLTCommonClient* pCLTCommonClient; //0x0000
    char pad_0004[64]; //0x0004
    }; //Size: 0x0044

    class CServerFunctions
    {
    public:
    float ShowGameVars; //0x0000 It's a function Pointer
    char pad_0004[8]; //0x0004
    float ShowUsedFiles; //0x000C It's a function Pointer
    char pad_0010[8]; //0x0010
    float World; //0x0018 It's a function Pointer
    char pad_001C[8]; //0x001C
    float ObjectInfo; //0x0024 It's a function Pointer
    char pad_0028[8]; //0x0028
    float DisableWMPhysics; //0x0030 It's a function Pointer
    char pad_0034[8]; //0x0034
    float ExhaustMemory; //0x003C It's a function Pointer
    char pad_0040[8]; //0x0040
    float SpawnObject; //0x0048 It's a function Pointer
    char pad_004C[8]; //0x004C
    }; //Size: 0x0054

    class IServerConsoleState
    {
    public:
    char pad_0000[20]; //0x0000
    CServerFunctions* pServerFunctions; //0x0014
    char pad_0018[44]; //0x0018
    }; //Size: 0x0044

    class ILTServer
    {
    public:
    char pad_0000[152]; //0x0000
    virtual LTRESULT GetObjectPos(HLOCALOBJ hObj, LTVector *pPos) = 0; //0x0098
    virtual LTRESULT GetObjectPos2(HLOCALOBJ hObj, LTVector *pPos) = 0; //0x009C
    char pad_00A0[68]; //0x00A0
    virtual LTRESULT GetWorldBox(LTVector &min, LTVector &max) = 0; //0x00E4
    void* FindObjectIntersections; //0x00E8
    char pad_00EC[8]; //0x00EC
    virtual LTRESULT FindNamedObjects(const char *pName, BaseObjArray<HOBJECT> &objArray, uint32 *nTotalFound = NULL) = 0; //0x00F4
    virtual LTRESULT SendToObject(ILTMessage_Read *pMsg, HOBJECT hSender, HOBJECT hSendTo, uint32 flags) = 0; //0x00F8
    virtual LTRESULT SendToServer(ILTMessage_Read *pMsg, HOBJECT hSender, uint32 flags) = 0; //0x00FC
    virtual LTRESULT SetObjectSFXMessage(HOBJECT hObject,ILTMessage_Read *pMsg) = 0; //0x0100
    virtual LTRESULT SendToClient(ILTMessage_Read *pMsg,HCLIENT hSendTo, uint32 flags) = 0; //0x0104
    virtual LTRESULT SendSFXMessage(ILTMessage_Read *pMsg, uint32 flags) = 0; //0x0108
    virtual LTRESULT GetClientPing(HCLIENT hClient, float &ping) = 0; //0x010C
    char pad_0110[8]; //0x0110
    virtual LTRESULT GetClientAddr(HCLIENT hClient, uint8 pAddr[4], uint16 *pPort) = 0; //0x0118
    char pad_011C[8]; //0x011C
    virtual LTRESULT GetObjectName(HOBJECT hObject, char *pName,uint32 nameBufSize) = 0; //0x0124
    void* GetNetFlags; //0x0128
    void* SetNetFlags; //0x012C
    char pad_0130[4]; //0x0130
    void* GetClassDef; //0x0134
    char pad_0138[4]; //0x0138
    void* GetClassName; //0x013C
    char pad_0140[4]; //0x0140
    void* ThreadLoadFile; //0x0144
    void* UnloadFile; //0x0148
    void* GetHPolyObject; //0x014C
    char pad_0150[1884]; //0x0150
    }; //Size: 0x08AC
    class ILTPhysics
    {
    public:
    ILTServer* pLTServer; //0x0000
    void* GetTcpIpAddress; //0x0004
    char pad_0008[60]; //0x0008
    }; //Size: 0x0044

    class ILTServerPhysics
    {
    public:
    char pad_0000[68]; //0x0000
    }; //Size: 0x0044

    class CrossFire_Engine_Class
    {
    public:
    ILTCSBase* pLTCSBase; //0x0000
    ILTDrawPrim* pLTDrawPrim; //0x0004
    ILTClientPhysics* pLTClientPhysics; //0x0008
    ILTWidgetManager* pLTWidgetManager; //0x000C
    ILTRenderStyles* pLTRenderStyles; //0x0010
    IClientFileMgr* pClientFileMgr; //0x0014
    IClientShellStub* pClientShellStub; //0x0018
    ILTSound* pLTSound; //0x001C
    ILTCursor* pLTCursor; //0x0020
    ILTVideoMgr* pLTVideoMgr; //0x0024
    ILTTexInterface* pLTTexInterface; //0x0028
    IWorldClientBSP* pWorldClientBSP; //0x002C
    IWorldBlindObjectData* pWorldBlindObjectData; //0x0030
    ILTFontManager* pLTFontManager; //0x0034
    ILTRenderMgr* pLTRenderMgr; //0x0038
    IWorldParticleBlockerData* pWorldParticleBlockerData; //0x003C
    ILTModelClient* pLTModelClient; //0x0040
    ILTBenchMarkMgr* pLTBenchMarkMgr; //0x0044
    char pad_0048[4]; //0x0048
    IWorldShareBSP* pWorldShareBSP; //0x004C
    ILTTransform* pLTTransform; //0x0050
    char pad_0054[12]; //0x0054
    IClientDebugGraphMgr* pClientDebugGraphMgr; //0x0060
    char pad_0064[12]; //0x0064
    ICommandLineArgsCommonImp* pCommandLine; //0x0070
    char pad_0074[8]; //0x0074
    IServerFileMgr* pServerFileMgr; //0x007C
    char pad_0080[8]; //0x0080
    CNetHandler* pCNetHandler; //0x0088
    char pad_008C[76]; //0x008C
    CRezItm* pCRezItm; //0x00D8
    char pad_00DC[200]; //0x00DC
    ICompress* pCompress; //0x01A4
    char pad_01A8[2000]; //0x01A8
    ILTModelServer* pLTModelServer; //0x0978
    char pad_097C[20]; //0x097C
    CLTCommonShared* pCLTCommonShared; //0x0990
    char pad_0994[16]; //0x0994
    IServerConsoleState* pServerConsoleState; //0x09A4
    char pad_09A8[20]; //0x09A8
    ILTPhysics* pILTPhysics; //0x09BC
    char pad_09C0[1080]; //0x09C0
    ILTServerPhysics* pLTServerPhysics; //0x0DF8
    char pad_0DFC[68]; //0x0DFC
    }; //Size: 0x0E40
    CrossFire_Engine_Class *pCrossFire_Engine_Class;
    How get ADDR?
    Code:
    006B51E0 /. 55 PUSH EBP
    006B51E1 |. 8BEC MOV EBP,ESP
    006B51E3 |. 68 94010000 PUSH 194 ; /Arg3 = 00000194
    006B51E8 |. 68 E4011701 PUSH CROSSFIR.011701E4 ; |Arg2 = 011701E4 // ADDR_ENGINE_CLASS
    006B51ED |. 68 BC806F00 PUSH CROSSFIR.006F80BC ; |Arg1 = 006F80BC ASCII "ILTClient.Default"
    006B51F2 |. B9 44401701 MOV ECX,CROSSFIR.01174044 ; |
    006B51F7 |. E8 0482D5FF CALL CROSSFIR.0040D400 ; \CROSSFIR.0040D400
    006B51FC |. 68 00306D00 PUSH CROSSFIR.006D3000
    006B5201 |. E8 D9DCEFFF CALL CROSSFIR.005B2EDF
    006B5206 |. 83C4 04 ADD ESP,4
    006B5209 |. 5D POP EBP
    006B520A \. C3 RETN
    How to use?
    Code:
    void CALL_FUNCTIONS(int NoRecoil, int NoReload, int WTW, int FlyHack)
    {
    pCrossFire_Engine_Class = (CrossFire_Engine_Class *)(ADDR_CROSSFIRE_ENGINE_CLASS);
    if (pCrossFire_Engine_Class->pClientShellStub->InGame == 1)
    {
    //InGame
    if (NoRecoil)
    {
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->NoRecoil = 0;
    }
    if (NoReload)
    {
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->NoReload= 12;
    }
    if (WTW)
    {
    if (GetAsyncKeyState('T'))
    {
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->WalkThroughtWalls1 = -56.0f;
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->WalkThroughtWalls2 = -140.0f;
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->WalkThroughtWalls3 = -56.0f;
    }
    }
    if (FlyHack)
    {
    if (GetAsyncKeyState('F')) // FlyHack
    {
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->Gravity = -2.5f;
    }
    else
    {
    pCrossFire_Engine_Class->pClientShellStub->pCPlayerClntBase->Gravity = 1.0f;
    }
    }
    }
    else
    {
    //Lobby
    }
    }
    This class have more acess but i got lazy... try find bobo
    Code:
    class CrossFire_Engine_Class
    {
    public:
    ILTCSBase* pLTCSBase; //0x0000
    ILTDrawPrim* pLTDrawPrim; //0x0004
    ILTClientPhysics* pLTClientPhysics; //0x0008
    ILTWidgetManager* pLTWidgetManager; //0x000C
    ILTRenderStyles* pLTRenderStyles; //0x0010
    IClientFileMgr* pClientFileMgr; //0x0014
    IClientShellStub* pClientShellStub; //0x0018
    ILTSound* pLTSound; //0x001C
    ILTCursor* pLTCursor; //0x0020
    ILTVideoMgr* pLTVideoMgr; //0x0024
    ILTTexInterface* pLTTexInterface; //0x0028
    IWorldClientBSP* pWorldClientBSP; //0x002C
    IWorldBlindObjectData* pWorldBlindObjectData; //0x0030
    ILTFontManager* pLTFontManager; //0x0034
    ILTRenderMgr* pLTRenderMgr; //0x0038
    IWorldParticleBlockerData* pWorldParticleBlockerData; //0x003C
    ILTModelClient* pLTModelClient; //0x0040
    ILTBenchMarkMgr* pLTBenchMarkMgr; //0x0044
    char pad_0048[4]; //0x0048
    IWorldShareBSP* pWorldShareBSP; //0x004C
    ILTTransform* pLTTransform; //0x0050
    char pad_0054[12]; //0x0054
    IClientDebugGraphMgr* pClientDebugGraphMgr; //0x0060
    char pad_0064[12]; //0x0064
    ICommandLineArgsCommonImp* pCommandLine; //0x0070
    char pad_0074[8]; //0x0074
    IServerFileMgr* pServerFileMgr; //0x007C
    char pad_0080[8]; //0x0080
    CNetHandler* pCNetHandler; //0x0088
    char pad_008C[76]; //0x008C
    CRezItm* pCRezItm; //0x00D8
    char pad_00DC[200]; //0x00DC
    ICompress* pCompress; //0x01A4
    char pad_01A8[2000]; //0x01A8
    ILTModelServer* pLTModelServer; //0x0978
    char pad_097C[20]; //0x097C
    CLTCommonShared* pCLTCommonShared; //0x0990
    char pad_0994[16]; //0x0994
    IServerConsoleState* pServerConsoleState; //0x09A4
    char pad_09A8[20]; //0x09A8
    ILTPhysics* pILTPhysics; //0x09BC
    char pad_09C0[1080]; //0x09C0
    ILTServerPhysics* pLTServerPhysics; //0x0DF8
    char pad_0DFC[68]; //0x0DFC
    }; //Size: 0x0E40
    My old reverse ILTCSBase
    Code:
    class ILTCSBase
    {
    public:
    void(*function01)(); //0x0000 Acess to ILTClient
    void(*function02)(); //0x0004
    void(*function03)(); //0x0008
    void(*function04)(); //0x000C
    void(*function05)(); //0x0010
    void(*function06)(); //0x0014
    void(*function07)(); //0x0018
    void(*function08)(); //0x001C
    void(*function09)(); //0x0020
    void(*function10)(); //0x0024
    void(*function11)(); //0x0028
    void(*function12)(); //0x002C
    void(*function13)(); //0x0030
    void(*function14)(); //0x0034
    void(*function15)(); //0x0038
    void(*function16)(); //0x003C
    void(*function17)(); //0x0040
    void(*function18)(); //0x0044
    void(*function19)(); //0x0048
    void(*function20)(); //0x004C
    void(*function21)(); //0x0050
    void(*function22)(); //0x0054
    void(*function23)(); //0x0058
    void(*function24)(); //0x005C
    void(*function25)(); //0x0060
    void(*function26)(); //0x0064
    void(*function27)(); //0x0068
    void(*function28)(); //0x006C
    bool(WINAPIV *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x0070
    void(*function30)(); //0x0074
    void(*function31)(); //0x0078
    void(*function32)(); //0x007C
    void(*function33)(); //0x0080
    void(*function34)(); //0x0084
    LTRESULT(*GetGameMode)(int *mode); //0x0088
    LTRESULT(*StartGame)(/*StartGameRequest * int pRequest); //0x008C
    LTRESULT(*GetLocalClientID)(uint32 *pID); //0x0090
    void(*IsConnected)(); //0x0094
    bool(*DisconnectRoom)(); //0x0098
    void(*Shutdown)(); //0x009C
    void(*Shutdown2)(); //0x00A0
    LTRESULT(*GetPointShade)(LTVector *pPoint, LTVector *pColor); //0x00A4
    LTRESULT(*FlipScreen)(uint32 flags); //0x00A8
    LTRESULT(*Start3D)(); //0x00AC
    LTRESULT(*RenderCamera)(HLOCALOBJ hCamera, float fFrameTime); //0x00B0
    LTRESULT(*RenderObjects)(HLOCALOBJ hCamera, HLOCALOBJ *pObjects, int nObjects, float fFrameTime); //0x00B4
    LTRESULT(*ClearScreen)(LTRect *pClearRect, uint32 flags, LTRGB* pClearColor); //0x00B8
    LTRESULT(*MakeCubicEnvMap)(HLOCALOBJ hCamera, uint32 nSize, const char* pszFilePrefix); //0x00BC
    LTRESULT(*StartOptimized2D)(); //0x00C0
    LTRESULT(*EndOptimized2D)(); //0x00C4
    LTRESULT(*SetOptimized2DBlend)(LTSurfaceBlend blend); //0x00C8
    LTRESULT(*GetOptimized2DBlend)(LTSurfaceBlend &blend); //0x00CC
    void(*function53)(); //0x00D0
    LTRESULT(*End3D)(uint32 flags); //0x00D4
    void(*function55)(); //0x00D8
    LTRESULT(*GetOptimized2DColor)(HLTCOLOR &hColor); //0x00DC
    RMode *(*GetRenderModes)(); //0x00E0
    void(*RelinquishRenderModes)(RMode *pModes); //0x00E4
    LTRESULT(*GetRenderMode)(RMode *pMode); //0x00E8
    LTRESULT(*SetRenderMode)(RMode *pMode); //0x00EC
    LTRESULT(*ShutdownRender)(uint32 flags); //0x00F0
    void(*function62)(); //0x00F4
    void(*function63)(); //0x00F8
    void(*function64)(); //0x00FC
    void(*function65)(); //0x0100
    void(*function66)(); //0x0104
    void(*function67)(); //0x0108
    void(*function68)(); //0x010C
    void(*function69)(); //0x0110
    void(*function70)(); //0x0114
    void(*function71)(); //0x0118
    void(*function72)(); //0x011C
    void(*function73)(); //0x0120
    LTRESULT(*GetBorderSize)(HSURFACE hSurface, HLTCOLOR hColor, LTRect *pRect); //0x0124
    LTRESULT(*OptimizeSurface)(HSURFACE hSurface, HLTCOLOR hTransparentColor); //0x0128
    LTRESULT(*UnoptimizeSurface)(HSURFACE hSurface); //0x012C
    void(*function77)(); //0x0130
    void(*function78)(); //0x0134
    void(*function79)(); //0x0138
    void(*function80)(); //0x013C
    void(*function81)(); //0x0140
    void(*function82)(); //0x0144
    void(*function83)(); //0x0148
    void(*function84)(); //0x014C
    void(*function85)(); //0x0150
    void(*function86)(); //0x0154
    void(*function87)(); //0x0158
    void(*function88)(); //0x015C
    void(*function89)(); //0x0160
    void(*function90)(); //0x0164
    void(*function91)(); //0x0168
    void(*function92)(); //0x016C
    void(*function93)(); //0x0170
    void(*function94)(); //0x0174
    void(*function95)(); //0x0178
    void(*function96)(); //0x017C
    void(*function97)(); //0x0180
    void(*function98)(); //0x0184
    void(*function99)(); //0x0188
    void(*function100)(); //0x018C
    void(*function101)(); //0x0190
    void(*function102)(); //0x0194
    void(*function103)(); //0x0198
    void(*function104)(); //0x019C
    void(*function105)(); //0x01A0
    void(*function106)(); //0x01A4
    void(*function107)(); //0x01A8
    void(*function108)(); //0x01AC
    void(*function109)(); //0x01B0
    void(*function110)(); //0x01B4
    void(*function111)(); //0x01B8
    void(*function112)(); //0x01BC
    void(*function113)(); //0x01C0
    void(*function114)(); //0x01C4
    void(*function115)(); //0x01C8
    void(*function116)(); //0x01CC
    void(*function117)(); //0x01D0
    void(*function118)(); //0x01D4
    void(*function119)(); //0x01D8
    void(*function120)(); //0x01DC
    void(*function121)(); //0x01E0
    void(*function122)(); //0x01E4
    void(*function123)(); //0x01E8
    void(*function124)(); //0x01EC
    void(*function125)(); //0x01F0
    void(*function126)(); //0x01F4
    void(*function127)(); //0x01F8
    float(*GetGameTime)(); //0x01FC
    float(*GetGameFrameTime)(); //0x0200
    void(*function130)(); //0x0204
    void(*function131)(); //0x0208
    void(*function132)(); //0x020C
    void(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x0210
    void(*function134)(); //0x0214
    void(*function135)(); //0x0218
    void(*function136)(); //0x021C
    void(*function137)(); //0x0220
    void(*function138)(); //0x0224
    void(*function139)(); //0x0228
    void(*function140)(); //0x022C
    void(*function141)(); //0x0230
    void(*function142)(); //0x0234
    void(*function143)(); //0x0238
    LTRESULT SendToServer(/*ILTMessage_Read int *pMsg, uint32 flags); //0x023C
    LTRESULT GetServerIPAddress(uint8 pAddr[4], uint16 *pPort); //0x0240

    };//Size=0x0244
    Stuffs
    Code:
    struct RMode
    {
    //! Does this mode support hardware TnL?
    bool m_bHWTnL;

    //! This is what the DLLs use to identify a card.
    char m_InternalName[128];

    //! This is a 'friendly' string describing the card.
    char m_Description[128];

    //! The dimensions and bit depth of this mode
    uint32 m_Width, m_Height, m_BitDepth;

    //! The next mode in the list
    RMode *m_pNext;
    };
    enum LTSurfaceBlend {
    LTSURFACEBLEND_ALPHA, //! Alpha blend (lerp(src, dest, alpha))
    LTSURFACEBLEND_SOLID, //! Solid (src)
    LTSURFACEBLEND_ADD, //! Add (src + dest)
    LTSURFACEBLEND_MULTIPLY, //! Multiply (src * dest)
    LTSURFACEBLEND_MULTIPLY2, //! Multiply * 2 (src * dest * 2)
    LTSURFACEBLEND_MASK, //! Mask ((1 - src) * dest)
    LTSURFACEBLEND_MASKADD //! Mask & Add (src + (1 - src) * dest)
    };

    class LTRect {
    public:

    /*!
    \param l x position of left side
    \param t y position of top side
    \param r x position of right side
    \param b y position of bottom side

    Used for: Misc.
    */
    LTRect(int l = 0, int t = 0, int r = 0, int b = 0) : left(l), top(t), right(r), bottom(b) {}

    /*!
    \param inLeft x position of left side
    \param inTop y position of top side
    \param inRight x position of right side
    \param inBottom y position of bottom side

    Initialize the values.

    Used for: 2D Rendering.
    */
    void Init(int inLeft, int inTop, int inRight, int inBottom) {
    left = inLeft;
    top = inTop;
    right = inRight;
    bottom = inBottom;
    }

    int left, top, right, bottom;
    };

    struct LTRGB { uint8 b, g, r, a; };
    Hey bro, how you do this?
    I used REClass ;)
    Credits: ReClass and dreek1 :D

    GoodBye playerup : (

     
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