[Source Code] CFVN (Alway headshot)

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by zmodteam, 9/28/16.

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  1. zmodteam

    zmodteam
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    Code:
    #define ModelNodeType0 0x38
    #define ModelNodeType1 0x54
    #define ModelNodeType2 0x9C
    DWORD ModelNodeTypeMgr;

    bool StartSupperKill()
    {
    for(int i=0 ; i<100 ; i++)
    {
    if (Ready_SupperKill == false)
    {
    if (ModelNodeTypeMgr == 0)
    {
    ModelNodeTypeMgr = FindPointer("CShell.dll", "\x8B\x0D\xFF\xFF\xFF\xFF\x83\xC4\xFF\x89\x44\x0F", "xx????xx?xxx", 2);
    }
    else
    {
    unsigned long ITCModel = *(unsigned long*)(ModelNodeTypeMgr);

    if(ITCModel)
    {
    unsigned long NodeModel = (DWORD)(ITCModel + ModelNodeType2 *i);
    if (NodeModel)
    {
    pModelNode.ModelNodeTypeA = *(int*)(NodeModel + ModelNodeType1);
    }
    }

    for(int x=0 ; x<3 ; x++)
    {
    pModelNode.ModelNodeTypeB[x] = *(float*)((ModelNodeTypeMgr + ModelNodeType0 + x*4 ) + (i*ModelNodeType2));
    }
    }
    Ready_SupperKill = true;
    }
    else
    {
    /*=============================================*/
    if (ModelNodeTypeMgr != 0)
    {
    unsigned long ITCModel = *(unsigned long*)(ModelNodeTypeMgr);

    if(ITCModel)
    {
    unsigned long NodeModel = (DWORD)(ITCModel + ModelNodeType2 *i);
    if (NodeModel)
    {
    if (Variable[ 10 ]== 0)
    {
    *(int*)(NodeModel + ModelNodeType1) = pModelNode.ModelNodeTypeA;
    }
    if (Variable[ 10 ]== 1)
    {
    *(int*)(NodeModel + ModelNodeType1) = 1; // 1 Gold - 2 Red
    }
    if (Variable[ 10 ]== 2)
    {
    *(int*)(NodeModel + ModelNodeType1) = 2;
    }
    }
    }
    }
    /*=============================================*//*
    for(int x=0 ; x<3 ; x++)
    {
    if (Variable[ 11 ] == 0)
    {
    *(float*)((ModelNodeTypeMgr + ModelNodeType0 + x*4 ) + (i*ModelNodeType2)) = pModelNode.ModelNodeTypeB[x];
    }
    else
    {
    *(float*)((ModelNodeTypeMgr + ModelNodeType0 + x*4 ) + (i*ModelNodeType2)) = 110;
    }
    }
    /*=============================================*/
    }
    }
    return false;
    }
     
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