WTS: 114m EVE Online Amarr Character: All BS @ 5, HAC 5, Aeon pilotMiddleman Seller Guide

Discussion in 'Eve Online Accounts - Buy Sell Trade' started by EVE, 9/26/13.

Thread Status:
Not open for further replies.
  1. EVE

    EVE
    Expand Collapse
    Bot

    0   0   0

    Offline
    Joined:
    9/24/13
    Posts:
    38,852
    Likes Received:
    0
    Asking price: USD 950. Or bid on . Payment via Paypal. This character is mostly PvP and can fly any battleship in the game. Next that that, he can fly Minmatar, Gallente and Amarr T2 cruisers. This character has optimal skills to fly an Aeon mothership and has Capital ships 5, JDC 5 and all Titan-prerequisites barring Capital ships 5. It is the ultimate Amarr specialist, the only Amarr ships he cannot fly are freighters and the Avatar (lacking Amarr Titan skillbook and about 1-2 weeks of training). This character is also great at flying ships that gives bonuses to a fleet. It has Fleet Commmand 5 and Skirmish and Armored Warfare Specialization 5. It has the optimal skillset to fly a Legion for giving the best Armor bonuses in the game! The character has 114m total skillpoints, 102 skills at level 5. It is still possible to change the character portrait to your own preference. (haven't changed since Incursion) The character comes with two fitted Archons (Carrier), three Paladins (Mission Runners) and random ships and assets all over the EVE universe totaling approximately 8 billion, including: - 2x Archon Carriers - 3x Paladin Marauders (Battleship for PvE) - Maelstrom Battleship - Succubus and Phantasm faction ships - 3x Dominix Battleship - 3x Zealot Heavy Assault Cruiser - Eos, Damnation and Absolution Command Ships - Megathron Battleship - Sin BlackOps Battleship - Apocalypse Battleship More than seven years of training went into this character, it has a long history in the EVE universe and it is the ultimate Supercarrier alt. It is also a great way to start with EVE, the character can fly the majority of the spaceships in the game, has great mission-agents to make money with and even has some research agents. Skill overview of this character: Corporation Management (no notable skills) Drones (19 skills, 13,7xx,xxx points): - Advanced Drone Interfacing 3 - Amarr Drone Specialization 2 - Caldari Drone Specialization 2 - Combat Drone Operation 5 - Drone Durability 4 - Drone Interfacing 5 - Drone Navigation 5 - Drone Sharpshooting 5 - Drones 5 - Electronic Warfare Drone Interfacing 4 - Fighter Bombers 5 - Fighters 5 - Gallente Drone Specialization 4 - Heavy Drone Operation 5 - Mining Drone Operation 5 - Minmatar Drone Specialization 4 - Repair Drone Operation 5 - Scout Drone Operation 5 - Sentry Drone Interfacing 5 Electronics (19 skills, 4,7xx,xxx points): - Cloaking 5 - Cynosural Field Theory 3 - Electronic Warfare 5 - Electronics 5 - Electronics Upgrades 5 - Frequency Modulation 4 - Long Distance Jamming 4 - Long Range Targeting 5 - Multitasking 3 - Projected Electronic Counter Measures 3 - Propulsion Jamming 4 - Sensor Linking 4 - Signal Dispersion 3 - Signature Analysis 5 - Survey 3 - Target Painting 4 - Targeting 5 - Weapon Disruption 2 Engineering (14 skills, 14,2xx,xxx points): - Capital Energy Emission Systems 4 - Capital Shield Emission Systems 1 - Energy Emission Systems 5 - Energy Grid Upgrades 5 - Energy Management 5 - Energy Pulse Weapons 5 - Energy Systems Operation 5 - Engineering 5 - Shield Compensation 3 - Shield Emission Systems 5 - Shield Management 4 - Shield Operation 4 - Shield Upgrades 4 - Tactical Shield Manipulation 4 Gunnery (39 skills, 20,7xx,xxx points): - Advanced Weapon Upgrades 5 - Capital Energy Turret 4 - Capital Hybrid Turret 0 - Controlled Bursts 5 - Gunnery 5 - Large Artillery Specialization 3 - Large Autocannon Specialization 4 - Large Beam Laser Specialization 4 - Large Blaster Specialization 4 - Large Energy Turret 5 - Large Hybrid Turret 5 - Large Projectile Turret 5 - Large Pulse Laser Specialization 4 - Large Railgun Specialization 4 - Medium Artillery Specialization 4 - Medium Autocannon Specialization 4 - Medium Beam Laser Specialization 4 - Medium Blaster Specialization 4 - Medium Energy Turret 5 - Medium Hybrid Turret 5 - Medium Projectile Turret 5 - Medium Pulse Laser Specialization 4 - Medium Railgun Specialization 4 - Motion Prediction 5 - Rapid Firing 5 - Sharpshooter 5 - Small Artillery Specialization 4 - Small Autocannon Specialization 4 - Small Beam Laser Specialization 4 - Small Blaster Specialization 4 - Small Energy Turret 5 - Small Hybrid Turret 5 - Small Projectile Turret 5 - Small Pulse Laser Specialization 4 - Small Railgun Specialization 4 - Surgical Strike 5 - Tactical Weapon Reconfiguration 5 - Trajectory Analysis 5 - Weapon Upgrades 5 Industry (9 skills, 5xx,xxx points): - notables are refining 5 and refinery efficiency 4, purely for refining NPC loot. Leadership (12 skills, 12,3xx,xxx points): - Armored Warfare 5 - Armored Warfare Specialist 5 - Fleet Command 5 - Information Warfare 5 - Information Warfare Specialist 3 - Leadership 5 - Siege Warfare 5 - Siege Warfare Specialist 4 - Skirmish Warfare 5 - Skirmish Warfare Specialist 5 - Warfare Link Specialist 5 - Wing Command 5 Mechanic (23 skills, 6,5xx,xxx points): - Armor Rigging 4 - Astronautics Rigging 1 - Capital Remote Armor Repair Systems 4 - Capital Remote Hull Repair Systems 3 - Capital Repair Systems 4 - Drones Rigging 4 - EM Armor Compensation 5 - Energy Weapon Rigging 4 - Explosive Armor Compensation 5 - Hull Upgrades 5 - Hybrid Weapon Rigging 4 - Jury Rigging 4 - Kinetic Armor Compensation 5 - Mechanic 5 - Nanite Operation 4 - Projectile Weapon Rigging 4 - Remote Armor Repair Systems 5 - Remote Hull Repair Systems 5 - Repair Systems 5 - Salvaging 4 - Shield Rigging 4 - Tactical Logistics Reconfiguration 4 - Thermic Armor Compensation 5 Missile Launcher Operation (14 skills, 1,xxx,xxx points): - Cruise Missiles 4 - Guided Missile Precision 4 - Heavy Missiles 3 - Missile Bombardment 4 - Missile Launcher Operation 5 - Missile Projection 3 - Rapid Launch 3 - Rockets 2 - Standard Missiles 3 - Target Navigation Prediction 3 - Torpedoes 3 - Warhead Upgrades 3 Navigation (10 skills, 5,7xx,xxx points): - Acceleration Control 4 - Afterburner 5 - Evasive Maneuvering 5 - Fuel Conservation 4 - High Speed Maneuvering 4 - Jump Drive Calibration 5 - Jump Drive Operation 5 - Jump Fuel Conservation 4 - Navigation 5 - Warp Drive Operation 5 Planet Management (3 skills, 1,xxx,xxx points): - Command Center Upgrades 5 - Interplanetary Consolidation 3 - Remote Sensing 1 Science (15 skills, 2,2xx,xxx points): - Astrogeology 4 - Astrometrics 5 - Biology 4 - Cloning Facility Operation 1 - Cybernetics 5 - Doomsday Operation 1 - Electromagnetic Physics 3 - Electronic Engineering 2 - Graviton Physics 1 - Infomorph Psychology 3 - Jump Portal Generation 1 - Laboratory Operation 4 - Metallurgy 2 - Science 5 - Thermodynamics 4 Social (no notable skills) Spaceship Command (34 skills, 40,xxx,xxx points): - Advanced Spaceship Command 5 - Amarr Battleship 5 - Amarr Carrier 5 - Amarr Cruiser 5 - Amarr Dreadnought 5 - Amarr Frigate 5 - Amarr Industrial 4 - Amarr Strategic Cruiser 5 - Assault Ships 4 - Battlecruisers 5 - Black Ops 3 - Caldari Battleship 5 - Caldari Carrier 5 - Caldari Cruiser 4 - Caldari Frigate 5 - Capital Ships 4 (less than 11d off level 5) - Command Ships 5 - Covert Ops 4 - Destroyers 3 - Electronic Attack Ships 0 - Gallente Battleship 5 - Gallente Cruiser 5 - Gallente Dreadnought 0 - Gallente Frigate 5 - Heavy Assault Ships 5 - Interceptors 4 - Interdictors 0 - Logistics 5 - Marauders 5 - Minmatar Battleship 5 - Minmatar Cruiser 5 - Minmatar Frigate 4 - Recon Ships 4 - Spaceship Command 5 Subsystems (5 skills, 1,xxx,xxx points): - Amarr Defensive Systems 5 - Amarr Electronic Systems 5 - Amarr Engineering Systems 5 - Amarr Offensive Systems 5 - Amarr Propulsion Systems 5
     
Thread Status:
Not open for further replies.