[Info] CFNA Addys !

Discussion in 'Subnautica Accounts - Buy Sell Trade' started by alligatorsky123, 1/22/17.

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  1. alligatorsky123

    alligatorsky123
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    Code:
    ::::::::::::::::::::::::::::::::::ComboDance Logger Start::::::::::::::::::::::::::::::::::

    //==============Crossfire Engine==============\

    #define aIntersectSegment 0x00655DBD
    #define WallHack 0x00B6BAC4
    #define SeeGhost 0x00B6BAD8


    //==============Push To Console==============\

    #define aILTClient 0x00D237F4
    #define PTCOffset 0x00000210

    //==============WallShot==============\

    #define WallMgr 0x01B7E57C
    #define TextureType 0x00000594
    #define EdgeShot 0x00000568
    #define WallShot 0x0000056C
    #define PerfectWallShot 0x00000570

    //==============Weapon Log==============\

    #define WeaponMgr 0x01B7E594
    #define AmmoDamage 0x00000EB8
    #define BoomDuration 0x00004575
    #define Range 0x00000EA8
    #define Reload 0x000013A8
    #define Change 0x000013AC
    #define Spread 0x00000BD8
    #define DamagePerNode 0x0000126C
    #define KnifeDmg1 0x0000135C
    #define KnifeDmg2 0x00001360
    #define KnifeDmg3 0x00001374
    #define KnifeDmg4 0x00001378
    #define KnifeDmg5 0x00001368
    #define KnifeDmg6 0x00001380
    #define KnifeAttack1 0x00001110
    #define KnifeAttack2 0x00001114
    #define KnifeAttack3 0x00001134
    #define KnifeRange1 0x000010F8
    #define KnifeRange2 0x000010FC
    #define KnifeRange3 0x0000111C
    #define TeleKnife1 0x00001104
    #define TeleKnife2 0x00001108
    #define TeleKnife3 0x00001128

    //==============ESP Log==============\

    #define aLTClientShell 0x00D23800
    #define CPlayerStart 0x000078F4
    #define MEOffset 0x000078FC
    #define CPlayerSize 0x00000868
    #define aLTModel 0x00D20CCC


    //==============BasicPlayerInfo==============\

    #define BasicPlayerInfo 0x01AB07C0
    #define C4Plant Time 0x7C
    #define C4Defuse Time 0x80
    #define MaxCanDefuse 0x84
    #define Seeghost 1 0x88
    #define Seeghost 2 0x8C
    #define Seeghost 3 0x90


    //==============Other==============\

    #define ModelNode 0x01B7E4C4
    #define FallMgr 0x01B7E574
    #define Pitch 0x00000434
    #define Yaw 0x00000430
    #define DamagePerSec 0x00AA0EFC
    #define DamageZone 0x00AA0F0C
    #define VisibleIndex 0x00AA0E70
    #define Bypass_28_3 0x005DD3B1
    #define RemoteKill Remove
    #define SpeedHack Remove
    ::::::::::::::::::::::::::::::::::ComboDance Logger End::::::::::::::::::::::::::::::::::
    testing some hook for crossfire NA XC3 !
    [​IMG]

    [​IMG]

    Special thanks to: ComboDance
     
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